Sweet (virtual) dreams!


While having my breakfast this morning I realized, honestly a bit worried, that last night I dreamt about SL. I haven’t got to the point of thinking myself as my avatar ‘Gianna’ or communicating with my friends via chat yet (but I’m also sure this will happen soon or later…), nevertheless, in my dream I was flying over my Italian hometown with the typical SL movements, that is with the common ‘follow’ mode (the camera behind and slightly above my avatar), ascending and descending abruptly (I’m honestly still very clumsy in my new life), running into ghost buildings that suddenly materialize on my way and clicking on my ‘stop flying’ command to finally land on the top of my house.

This is quite intriguing, I thought, and very interesting too because it reflexes and it is symptom of the invasive way in which virtual worlds, digital webs and network data enter in and connect with our real life and real space. From a sociological and anthropological point of view our ways of communication and socialization have changed completely and this is especially due to the wide spread of social web services, such as Facebook, Twitter or SL or the everyday use of technological instruments such as mobile phones, GPS receivers or webcams. As long as the world evolves we also conform to these new changes and try to adapt ourselves to the standards: our relation with space, time and people has been changing enormously in the last decades to the point that it would be unimaginable nowadays to arrange appointments without mobiles or e-mails or to use a paper map in order to reach a place.

Aram Bartholl, an original young German artist, through his peculiar artistic projects, raises consciousness on these sociological issues and explores the way in which our real lives have been recently modified by the advent of new technologies and virtual communities.

speech bubble


Have a look at his website ( and pick up your favourite project! Mine is ‘Speech Bubble’, an exhilarating performance in which participants were to pick up messages that party visitors did post digitally at a party at Plazes platform, and bring these messages back to the user in form of a physical object.
This is the world upside-down: virtual conventions becoming models for real life games!….And it’s great fun! Check it out!

Blog — Gianna Yebut, June 3, 2009 @ 3:00 am

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